Patrick在5月11日的changelog里面写道:
xap/pidgin-2.0.0-i486-2.tgz: Here's a little excerpt from:
http://developer.pidgin.im/wiki/WhyPackagesExist
"We have no developers using Slack, and furthermore, several of us actively
dislike that distribution for its history of broken installs, as well as
for its non-existant package management. You cannot create true packages
for Slack."
Well, I'm somewhat shocked by this, having never (to my knowledge) done
anything to any of the former GAIM or Pidgin developers to make them mad at
me, Slackware, or anyone on the Slackware team. I guess if they feel it's
not possible to make a "true" Pidgin package for Slackware, there's no point
in continuing to try. Having put out 7 security advisories on GAIM, I'm
quite sure there will be less work here if Pidgin is not included.
The Pidgin package has been moved to the "unsupported" directory. For the
record, I do not actively dislike Pidgin or any of their developers, but I
do plan to use Kopete from now on.
Pidgin就是当初的gaim,自2.0.0版开始为了避免和AIM的法律纠纷,改了个名字。开发者说了Slackware几句坏话,结果惹恼了Pat,表示不再支持Pidgin了,他本人也准备改用Kopete。
就我自己的体会,在Slackware中编译gaim有时会比较费劲。前段时间我试着自己在Slackware 11.0里面升级到gaim 2.0 beta版,下载了源码试图编译。结果它总是告诉我找不到SSL库(MSN和gtalk的登录认证都需要)。我下载了新版的gnutls装上了,结果编译完成后却登录不了MSN和GTalk;指定用firefox里面的nss和nspr库,还是不行。最后要下载了mozilla.org提供的nss和nspr最后才编译通过。
其中还有一个插曲,我曾经试过用11.0的Slackbuild脚本重新编译Slackware提供的gaim 1.5.0源码,结果也是告诉我找不到SSL库,但是Slackware 11.0中编译好的二进制码程序倒是可以用,我一直搞不明白是怎么回事。或许Pat自己编译的时候用了什么魔法,又或许是因为我没有完全安装还更新了firefox。
我自己的经历或许可以说gaim/pidgin和Slackware之间有点兼容性的问题,但是Pidgin的开发者一方面说从来没用过Slackware,一方面又对Slackware指指点点,似乎不太厚道,也难怪Pat生气。不过,对我们用户来说,unsupport确实会带来一些麻烦。